Spirit Island
Be the island's spirits and drive out colonizing invaders.
Our take The community's #1 solo game for years running — endlessly replayable.
Solo board gaming, sorted. We surface the community's top-ranked solo games — from quick roll-and-writes to epic campaigns — and find the best price.
Picks drawn from the BGG 1-Player Guild People's Choice Top 200 — the definitive solo list.
Browse by campaign, card game, heavy euro, solo-only, or quick & cosy — find your kind of solo.
We track prices and flag the real markdowns, so your next solo game costs less.
Be the island's spirits and drive out colonizing invaders.
Our take The community's #1 solo game for years running — endlessly replayable.
Deep deckbuilding adventure — the solo heavyweight champ.
Our take The deepest solo puzzle on the table — a brain-burner for veterans.
Build a hero deck and stop the villain. Endlessly expandable.
Our take The easiest great card game to learn solo — pick a hero and go.
Narrative LCG — investigate cosmic horror across a campaign.
Our take Narrative campaign gold — your choices carry forward and stick.
Co-op LCG questing through Middle-earth, great solo.
Our take Co-op questing through Middle-earth that shines at one player.
Survive a slasher movie in this modular, solo-only horror game.
Our take Pure solo-only design — a slasher movie in a box, huge replay value.
Build an ancient civilization deck against a strong bot.
Our take A meaty civ deckbuilder vs. a clever bot — small box, big game.
Dice-building RPG combat with gorgeous poker-chip components.
Our take A dice-building RPG with a feast of premium components — a splurge.
Worker placement + deckbuilding with a solid solo bot.
Our take Worker placement + deckbuilding with one of the best solo bots around.
Build a modern zoo — a meaty card-driven engine, great solo.
Our take Build a zoo, build an engine — a heavyweight that hums solo.
Deckbuild + worker placement exploring a lost island.
Our take Approachable adventure-deckbuilder — a great first 'heavier' solo.
The legendary 95-scenario tactical dungeon-crawl campaign.
Our take The genre-defining campaign — a hundred hours of tactical crawling.
Brutal co-op survival with a deep solo mode.
Our take Tense survival that's brutal and brilliant played solo.
Co-op deckbuilder defending the city — no deck shuffling.
Our take A deckbuilder where you never shuffle — tight and very replayable.
Compete to make Mars habitable — a solo high-score staple.
Our take The classic solo high-score chase — terraform against the clock.
Serene tile-and-token puzzle — a perfect quick solo.
Our take Our pick for a quick, relaxing solo — pretty, puzzly, low-setup.
The roguelike deckbuilder video game, on the table.
Our take The beloved roguelike deckbuilder, faithfully brought to the table.
Sprawling 4X-lite euro with a demanding automa.
Our take A sprawling 4X-lite brain-burner — for when you want a long think.
Dice-placement puzzle — hold off an alien invasion. Tiny box, big game.
Our take Tiny-box dice puzzle with a surprising campaign — superb value.
A clever solo trick-taker — unite the realm, card by card.
Our take A clever solo trick-taker that fits in a pocket.
18-card city-building puzzle that fits in your wallet.
Our take 18 cards, endless city-building puzzle — the cheapest way in.
Cosy token-and-tile nature puzzle — beautiful and breezy.
Our take Cosy nature-tile puzzle — gorgeous and beginner-friendly.
Fast solo dice campaign-in-a-box — many game worlds.
Our take A fast dice campaign-in-a-box across several game worlds.
Open-world story campaign — sail a strange world and survive.
Our take Open-world story campaign — sail a strange, gorgeous world.
Beloved dice-and-tile euro — superb, low-fuss solo.
Our take A beloved dice-and-tile euro that's low-fuss and great solo.
Captain the Nautilus in this thematic solo-first adventure.
Our take A thematic solo-first adventure aboard the Nautilus.
Bag-building bullet-hell — loop time to escape the warp.
Our take Bag-building bullet-hell — loop time to win. Small and punchy.
A tight solo deckbuilder — toughen up Robinson to survive.
Our take A tight, cheap solo deckbuilder — a perfect first solo-only game.
Flip-and-write map drawing — quick, clever, endlessly replayable.
Our take Flip-and-write map drawing — quick and endlessly replayable.
The classic co-op — beat four diseases solo by running the team.
Our take The classic co-op — run the whole team yourself. A solo gateway.